Project Statement On Tuesday night, I watched an episode of the anime Jujutsu Kaisen for the first time in a while. Something I really like about this show is that the fight scene animations are very elaborate, bold and exciting. As I watched, I was audibly gasping and flinching with every special move. I thought this would be a cool effect to try and emulate through the emotive object. One of the characters in this show has a power in which he can summon animal spirits to fight in battle by making a corresponding hand puppet. My plan was to create this effect by making a robot which could “summon” a different animal when an “enemy” got too close. I wanted to have a very abrupt motion that could swing animals in and out of view, so that the viewer is surprised and excited. This way I could replicate some of that feeling I had from watching the show. I decided to use the ultrasonic sensor to detect enemies approaching, and use a servo to swap out the hand signals and the animals. I...
Project Statement I struggled with the idea of making a "surrealist object" at first. Many of my initial ideas were utility-oriented because I'm so used to making things to optimize efficiency, or weight, or time. So, I took a different approach. I decided I wanted three things out of this project: 1) to learn how to use Blender 2) play with size 3) play with juxtaposition. I selected the tiny cowboy hat because I didn't want to be tethered by something with an inherent purpose. I really love patterns and opposites, so I started thinking about the cowboy hat’s scale, children's toys, and how I could make an object to oppose those traits. I really liked the idea of making the tiny cowboy hat look big by comparison, so my idea was to create a wind-up toy child, and dress it in the oversized tiny cowboy hat and a toy's oversized clothing, to evoke the image of a kid playing dress-up with adult clothes. However, the more I looked at the cowboy hat, the more it fe...
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